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	<title>Comments for xkcd</title>
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	<link>http://blog.xkcd.com</link>
	<description>The blag of the webcomic</description>
	<lastBuildDate>Wed, 08 Feb 2012 18:54:39 +0000</lastBuildDate>
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		<title>Comment on Washington&#039;s Farewell Address Translated into Everyday Speech by Sandy</title>
		<link>http://blog.xkcd.com/2007/01/29/washingtons-farewell-address-translated-into-the-vernacular/comment-page-6/#comment-32484</link>
		<dc:creator>Sandy</dc:creator>
		<pubDate>Wed, 08 Feb 2012 18:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/01/29/washingtons-farewell-address-translated-into-the-vernacular/#comment-32484</guid>
		<description>Very well written, thank you very much. This is going to come in handy for my History class in which I have to write about Washington&#039;s Farewell Address. I tried reading it and got about halfway through it and decided I couldn&#039;t figure out what the heck he was talking about most of the time. Putting it into plain English was funny and very insightful. Thank you for your efforts.</description>
		<content:encoded><![CDATA[<p>Very well written, thank you very much. This is going to come in handy for my History class in which I have to write about Washington&#8217;s Farewell Address. I tried reading it and got about halfway through it and decided I couldn&#8217;t figure out what the heck he was talking about most of the time. Putting it into plain English was funny and very insightful. Thank you for your efforts.</p>
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		<title>Comment on Tsunami photos and videos by way2tired</title>
		<link>http://blog.xkcd.com/2012/01/31/tsunami-photos-and-videos/comment-page-1/#comment-32482</link>
		<dc:creator>way2tired</dc:creator>
		<pubDate>Wed, 08 Feb 2012 18:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xkcd.com/?p=689#comment-32482</guid>
		<description>When I was a child, I heard about another family in our city who&#039;d lost a child to a fire. I was horrified that our house would catch fire at night. I don&#039;t think I lost that fear until I was a substantially older teen.</description>
		<content:encoded><![CDATA[<p>When I was a child, I heard about another family in our city who&#8217;d lost a child to a fire. I was horrified that our house would catch fire at night. I don&#8217;t think I lost that fear until I was a substantially older teen.</p>
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		<title>Comment on Ghost by Leo</title>
		<link>http://blog.xkcd.com/2007/12/31/ghost/comment-page-7/#comment-32481</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 08 Feb 2012 16:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/12/31/ghost/#comment-32481</guid>
		<description>Ok, so i just solved it by looking back at my example.  Winning numbers are 20 (obviously) and every third number prior to that.  20, 17, 14, 11, 8, 5, and 2</description>
		<content:encoded><![CDATA[<p>Ok, so i just solved it by looking back at my example.  Winning numbers are 20 (obviously) and every third number prior to that.  20, 17, 14, 11, 8, 5, and 2</p>
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		<title>Comment on Ghost by Leo</title>
		<link>http://blog.xkcd.com/2007/12/31/ghost/comment-page-7/#comment-32480</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 08 Feb 2012 16:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/12/31/ghost/#comment-32480</guid>
		<description>We used to play a game called &quot;21&quot; which came to my mind when looking up what Nim was.  The object is to get the other person to say 21.  The first play starts with 1.  The players can say one or two numbers and they must be sequential.  The first person can start by saying, &quot;1&quot; or &quot;1,2&quot;.  If the first player says &quot;1&quot; the second player can say &quot;2&quot; or &quot;2,3&quot;.  

Me and my brothers solved the game when we were little.  We still play it sometimes since we forget how to win, but after a few games we end up solving it again.  I&#039;ve also hear other variations were you are allowed to say up to three numbers and with ending numbers higher than 21.  

Here&#039;s an example of how it goes:

Me: 1
You: 2,3
Me: 4,5
You: 6
Me: 7,8
You: 9,10
Me: 11
You: 12
Me: 13,14
You: 15,16
Me: 17
You: 18,19
Me: 20
You: 21 (lose)

It looks like 17 is a winning number.  We worked our way backwards after that to solve it</description>
		<content:encoded><![CDATA[<p>We used to play a game called &#8220;21&#8243; which came to my mind when looking up what Nim was.  The object is to get the other person to say 21.  The first play starts with 1.  The players can say one or two numbers and they must be sequential.  The first person can start by saying, &#8220;1&#8243; or &#8220;1,2&#8243;.  If the first player says &#8220;1&#8243; the second player can say &#8220;2&#8243; or &#8220;2,3&#8243;.  </p>
<p>Me and my brothers solved the game when we were little.  We still play it sometimes since we forget how to win, but after a few games we end up solving it again.  I&#8217;ve also hear other variations were you are allowed to say up to three numbers and with ending numbers higher than 21.  </p>
<p>Here&#8217;s an example of how it goes:</p>
<p>Me: 1<br />
You: 2,3<br />
Me: 4,5<br />
You: 6<br />
Me: 7,8<br />
You: 9,10<br />
Me: 11<br />
You: 12<br />
Me: 13,14<br />
You: 15,16<br />
Me: 17<br />
You: 18,19<br />
Me: 20<br />
You: 21 (lose)</p>
<p>It looks like 17 is a winning number.  We worked our way backwards after that to solve it</p>
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		<title>Comment on Pi-Con, Math, Gender, Glaubama by web tasarim istanbul</title>
		<link>http://blog.xkcd.com/2008/08/22/pi-con-math-gender-glaubama/comment-page-3/#comment-32478</link>
		<dc:creator>web tasarim istanbul</dc:creator>
		<pubDate>Wed, 08 Feb 2012 13:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/?p=81#comment-32478</guid>
		<description>Everything was very nice great wonderful color matching shares</description>
		<content:encoded><![CDATA[<p>Everything was very nice great wonderful color matching shares</p>
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		<title>Comment on  by A week in the life &#124; The Man Version</title>
		<link>http://blog.xkcd.com/2011/09/12/672/comment-page-20/#comment-32477</link>
		<dc:creator>A week in the life &#124; The Man Version</dc:creator>
		<pubDate>Wed, 08 Feb 2012 13:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.xkcd.com/?p=672#comment-32477</guid>
		<description>[...] his work. Last July, he posted a strip titled &#8220;Lanes&#8221; inspired by his fiance&#8217;s (now wife&#8217;s) struggle with breast [...]</description>
		<content:encoded><![CDATA[<p>[...] his work. Last July, he posted a strip titled &#8220;Lanes&#8221; inspired by his fiance&#8217;s (now wife&#8217;s) struggle with breast [...]</p>
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		<title>Comment on LimerickDB.com by homunq</title>
		<link>http://blog.xkcd.com/2008/02/04/limerickdbcom/comment-page-4/#comment-32476</link>
		<dc:creator>homunq</dc:creator>
		<pubDate>Wed, 08 Feb 2012 12:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2008/02/04/limerickdbcom/#comment-32476</guid>
		<description>OMG@!Limerickdb
BIB@AEAP
/bin/ssh me@rofl
WYSINWYG</description>
		<content:encoded><![CDATA[<p>OMG@!Limerickdb<br />
BIB@AEAP<br />
/bin/ssh me@rofl<br />
WYSINWYG</p>
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		<title>Comment on Ghost by Fede</title>
		<link>http://blog.xkcd.com/2007/12/31/ghost/comment-page-7/#comment-32474</link>
		<dc:creator>Fede</dc:creator>
		<pubDate>Wed, 08 Feb 2012 06:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/12/31/ghost/#comment-32474</guid>
		<description>Ok, I&#039;ve just seen this:
http://en.wikipedia.org/wiki/Cheddar_Gorge_(game)#Cheddar_Gorge
It&#039;s like my first post (about &quot;el fantasma&quot;), with minor differences. I liked the fact that the spanish name could be translated to &quot;the ghost&quot;, but Cheddar Gorge? That&#039;s not spooky at all...</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;ve just seen this:<br />
<a href="http://en.wikipedia.org/wiki/Cheddar_Gorge_(game)#Cheddar_Gorge" rel="nofollow">http://en.wikipedia.org/wiki/Cheddar_Gorge_(game)#Cheddar_Gorge</a><br />
It&#8217;s like my first post (about &#8220;el fantasma&#8221;), with minor differences. I liked the fact that the spanish name could be translated to &#8220;the ghost&#8221;, but Cheddar Gorge? That&#8217;s not spooky at all&#8230;</p>
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		<title>Comment on Ghost by Fede</title>
		<link>http://blog.xkcd.com/2007/12/31/ghost/comment-page-7/#comment-32473</link>
		<dc:creator>Fede</dc:creator>
		<pubDate>Wed, 08 Feb 2012 06:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/12/31/ghost/#comment-32473</guid>
		<description>This I think fills the requirements, but demands some set up and organizing.
Don&#039;t remember the name.
It&#039;s something like a meta-rules game.

You need a group of at least three people, but I&#039;d strongly recommend at least five.
One goes away for a while (can&#039;t hear), while the others settle on a rule for answering questions (this will be clear, I promise). For example, they accord on the rule of answering always naming some food.
The one asking questions comes back, and start asking whoever and whatever he/she wants to. He can ask how many questions as he wants (or maybe you should put a limit), and has three guesses to find the rule they are using.

Continuing with the food example rule, he could ask &quot;How old are you?&quot; and get the answer &quot;I&#039;ve seen 31 corn seasons already&quot;, or &quot;I have as many years as the eggs in the fridge&quot;, or just &quot;Hamburger!&quot;.
There&#039;s no obligation to give real answers to the questions, so there are many many possibilities.

Some nice examples:
Start with some letter (easy)
End with some letter (little harder)
Use the name of the one asking (easy)
Answer the question before yours (hard). I like this one, so I&#039;ll put an example:
Q: How do you feel about this game?
A: I don&#039;t know... (made up answer, since there&#039;s no preceding question).

Q: Do you like cheese?
A: I think I&#039;m having fun. (answers the previous Q)

Q: Is someone at the door?
A: Very much indeed.
... (and so on)

It seems easy for all who know the rule, but it&#039;s intriguing for the one asking.

Oh, and I too play the car plates game (when someone humors me ^_^ ), it&#039;s fun what you can come up with (since we have alphanumeric plates). But the first to say something wins (it has to be a proper sentence, no proper nouns, and, hopefully, funny).

By the way, I LOVE XKCD!!!
Keep it on!</description>
		<content:encoded><![CDATA[<p>This I think fills the requirements, but demands some set up and organizing.<br />
Don&#8217;t remember the name.<br />
It&#8217;s something like a meta-rules game.</p>
<p>You need a group of at least three people, but I&#8217;d strongly recommend at least five.<br />
One goes away for a while (can&#8217;t hear), while the others settle on a rule for answering questions (this will be clear, I promise). For example, they accord on the rule of answering always naming some food.<br />
The one asking questions comes back, and start asking whoever and whatever he/she wants to. He can ask how many questions as he wants (or maybe you should put a limit), and has three guesses to find the rule they are using.</p>
<p>Continuing with the food example rule, he could ask &#8220;How old are you?&#8221; and get the answer &#8220;I&#8217;ve seen 31 corn seasons already&#8221;, or &#8220;I have as many years as the eggs in the fridge&#8221;, or just &#8220;Hamburger!&#8221;.<br />
There&#8217;s no obligation to give real answers to the questions, so there are many many possibilities.</p>
<p>Some nice examples:<br />
Start with some letter (easy)<br />
End with some letter (little harder)<br />
Use the name of the one asking (easy)<br />
Answer the question before yours (hard). I like this one, so I&#8217;ll put an example:<br />
Q: How do you feel about this game?<br />
A: I don&#8217;t know&#8230; (made up answer, since there&#8217;s no preceding question).</p>
<p>Q: Do you like cheese?<br />
A: I think I&#8217;m having fun. (answers the previous Q)</p>
<p>Q: Is someone at the door?<br />
A: Very much indeed.<br />
&#8230; (and so on)</p>
<p>It seems easy for all who know the rule, but it&#8217;s intriguing for the one asking.</p>
<p>Oh, and I too play the car plates game (when someone humors me ^_^ ), it&#8217;s fun what you can come up with (since we have alphanumeric plates). But the first to say something wins (it has to be a proper sentence, no proper nouns, and, hopefully, funny).</p>
<p>By the way, I LOVE XKCD!!!<br />
Keep it on!</p>
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		<title>Comment on Ghost by Fede</title>
		<link>http://blog.xkcd.com/2007/12/31/ghost/comment-page-7/#comment-32472</link>
		<dc:creator>Fede</dc:creator>
		<pubDate>Wed, 08 Feb 2012 05:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://blag.xkcd.com/2007/12/31/ghost/#comment-32472</guid>
		<description>Ok, very old, but just in case someone stills reads it:

Here (Argentina), we call &quot;fantasma&quot; (ghost) a different game, that also fills the requirements, is also a word game, and is fun. It&#039;s like this:
Someone says a word to start a sentence. Eg. &quot;I&quot;.
The next player repeats the sentence that far and adds a word. Eg. &quot;I like&quot;
If you say a word that doesn&#039;t seem to let the next player continue the sentence, you may get &quot;challenged&quot;, to show you can add some word (it&#039;s really difficult to close a sentence for good, at least in spanish, but you can put them against a grammatic corner). The one being wrong looses.
If you make a mistake repeating the sentence (or pause for too long, or miss your turn), you loose.
If you are more than two players, you have extra rules (that actually name the game):
The first time you loose, you become &quot;dead&quot;, but keep playing normally.
The one to loose starts a new sentence.
The second time you loose, you become a &quot;ghost&quot; (or maybe a &quot;phantom&quot;, translation gets confusing there :P ), and can&#039;t play anymore. But you have a new mission:
Ghosts try to distract players dead and alive by talking to them or making funny faces. Player can´t talk to or look at ghosts (they don&#039;t exist, you know?), so if someone does he/she looses, and the ghost is real, so lives again.
You can keep points by counting looses, or play until there&#039;s only one left alive, or not care about winning and loosing at all.
Hope you try and like...
I&#039;m posting another one.</description>
		<content:encoded><![CDATA[<p>Ok, very old, but just in case someone stills reads it:</p>
<p>Here (Argentina), we call &#8220;fantasma&#8221; (ghost) a different game, that also fills the requirements, is also a word game, and is fun. It&#8217;s like this:<br />
Someone says a word to start a sentence. Eg. &#8220;I&#8221;.<br />
The next player repeats the sentence that far and adds a word. Eg. &#8220;I like&#8221;<br />
If you say a word that doesn&#8217;t seem to let the next player continue the sentence, you may get &#8220;challenged&#8221;, to show you can add some word (it&#8217;s really difficult to close a sentence for good, at least in spanish, but you can put them against a grammatic corner). The one being wrong looses.<br />
If you make a mistake repeating the sentence (or pause for too long, or miss your turn), you loose.<br />
If you are more than two players, you have extra rules (that actually name the game):<br />
The first time you loose, you become &#8220;dead&#8221;, but keep playing normally.<br />
The one to loose starts a new sentence.<br />
The second time you loose, you become a &#8220;ghost&#8221; (or maybe a &#8220;phantom&#8221;, translation gets confusing there <img src='http://blog.xkcd.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ), and can&#8217;t play anymore. But you have a new mission:<br />
Ghosts try to distract players dead and alive by talking to them or making funny faces. Player can´t talk to or look at ghosts (they don&#8217;t exist, you know?), so if someone does he/she looses, and the ghost is real, so lives again.<br />
You can keep points by counting looses, or play until there&#8217;s only one left alive, or not care about winning and loosing at all.<br />
Hope you try and like&#8230;<br />
I&#8217;m posting another one.</p>
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